Where is benezia




















Inside the lab, you'll find Benezia standing on the upper platform, observing a Rachni Queen being experimented on, which explains where all the other Rachni enemies came from. Shepard can talk to her and get a few questions answered, including some unique dialogue if you brought along Liara.

Regardless of the conversation, Benezia will use her Biotics to place the whole squad in stasis before summoning her minions.

Once you eventually get free, find cover and prepare for one of the toughest battles in the game. This fight consists of three waves, with the Matriarch using biotic and pistol fire from her static position while her minions engage you in the catwalk-framed room. Don't let them unleash their biotics; disable them before they get the chance to attack. The second wave consists of two pairs of Asari Commando and Geth Snipers.

Use the terrain of the room to your advantage and keep moving. The third wave consists of eight Geth Snipers divided into two groups. Benezia is visibly weakening at this point. If you move quickly, you can often catch a group of four with singularity or lift.

Once this final wave is defeated, another conversation with Benezia will start, with her managing to fight the Reaper Indoctrination long enough to tell Shepard about the Rachni, Saren, Sovereign and their plan.

Talk to Captain Ventralis. When Shepard leaves the conversation, 2 Rachni soldiers attack. After the attack follow the hallway.

Enter the big room and head north. There should be two doors at the north end. Take the first door to the left. Head back to the big room. Take the first door on the left. Follow the hallway. Enter the elevator and ride it to next level. Exit the elevator and follow the hallway. When Shepard enters the room head left and go through door. Go to the back of room and use the Make Cure. Head back to the elevator. On the way Han Olar will tell Shepard the Asari came from the locked door to maintenance.

After talking to Olar, head back to the elevator. Ride it back up. Head back to Dr. Talk to him. The tactic fails, with Shepard and team breaking out and defeating the commandos, but the Matriarch sends in a couple more commandos and geth troops in an attempt to bring the Commander down.

Users questions. Can you avoid killing Matriarch Benezia? Is Saren controlling Benezia? Is Noveria optional? Where is Benezia?

You will have to deal with the Noveria: Contamination mini-mission first before proceeding. Once that mission's done, open the door on the other end of the decon chamber and quickly backtrack if you can: there are four Rachni Workers waiting on the other side. With no further enemies for now, you can leave Central Station via tram and into the next area: Rift Station.

When your tram arrives there will be no enemies and only one way to proceed. Head around the corner and up the elevator to the Science Station, where you'll run into Captain Ventralis with a couple guards. You can ask him about the situation and what has been happening.

They're on lockdown for a good while now, and are pretty serious in not letting anyone breach their tenuous security. When you end the conversation he will give you a pass card to the Hot Labs, an area which is back down the elevator behind you. More rachni suddenly appear during the conversation. Take them out with Ventralis' help and then move on into the station. Alternatively, you can turn tail deeper into Rift Station and let Ventralis and his men take care of the problem.

He notices this and will adjust his dialogue accordingly the next time you talk to him. At this point you can do one of two things: follow the lead from Ventralis and head back down the elevator to the hot labs, or explore the main level behind him. If you do the latter, you may obtain additional considerations in getting to Benezia. This is important, because the story will unfold a bit differently for each decision. Palon , and some other scientists and guards clearly chafing under the stress.

Petozi the elcor merchant has a limited list of items for sale, though more usefully you can sell him anything that's clogging your inventory. On the right a door leads to the Guard Barracks - head inside and crack the storage and weapon lockers there both on easy decryption. There are three other doors on the left, when entering the mess hall. The first leads to the Quarantine and Barracks, the second leads down to the Medical Bay, the third leads to a sealed-off section of the base.

Zev Cohen at the Med Bay requires assistance and will give you the Noveria: Quarantine mission if you accept. Wandering near the restricted area updates your journal with the Noveria: Rift Station entry. Be warned that hacking the door here easy decryption will turn all the guards against you. In any event, you will need to go to the Secure Lab marked on your map through any means necessary. See the aforementioned link for details. The Secure Lab is marked by the overhead sign sporting an Erlenmeyer flask.

Warning: This is the final point of no return for the entire mission. Once you get inside, you'll be unable to backtrack and the mess hall will be forever locked out. Loot every crate you may have missed on the way, transact with Petozi one last time, if you must switch squadmates then take the long trip back to the Normandy, and finally, save. Inside is Matriarch Benezia on an upper platform.

You can talk to her and get a few questions answered. If you have Liara in your party, there are some words exchanged between mother and daughter. Once you are done Benezia will place the whole squad in Stasis while her Asari Commandos move into position. When you regain control you'll find yourself in the middle of what's arguably the most difficult battle in the game. The entire battle with Benezia consists of 3 waves, with her dishing out biotic and pistol fire from her static position while her minions engage you in the catwalk-framed room.

Benezia is invulnerable at this time, defeat all three waves to weaken her. Being caught in accumulated enemy biotics is never a good idea, and you'll be facing powerful ones here.

Fortunately the structure of the room is such that you can easily identify places that block Benezia's attacks, giving you relatively safe positions for counterattacking the minions. Additionally, a bottomless pit rings the center of the room. Physics-based attacks biotic or otherwise pointed at the pit's general direction goes a long way in dispatching enemies although be warned that this is a two-way street and it can easily be you who may end up flopping or flying out of bounds.

The first wave consists of two Asari Commandos. They come directly in front of you. Don't let them unleash their biotics; disable them ASAP before they have a chance to hit you with disablers of their own.



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