Where is fort discharge deathspank




















Combine the T. Leave this place and return to Strumfuquel. Get a newspaper from the stand in front of the Haunted Crotch. Teleport to Le Beaux Kuckelle and go to the Library. Get a new library card with a birth date the same as what the newspaper says, then return to Strumfuquel. Talk to Tina at the taco stand and order the birthday cake to learn the birthday song. Return to Worrtens and turn everything in to the Receptionist.

Grab your new ID card and head back into the factory. Make your way to Worrten's Office and use your card to get in. Proceed through the puzzle traps and enter the Kitchen Arena. You must do the next steps very precisely.

Talk to Worrten when you reach the Kitchen Arena and she will challenge you to a cook off. When you're done talking, go talk to the Japanese Judge at the top of the Kitchen Arena, then leave Worrtens. Teleport to Le Beaux Kuckelle and enter the Library. Search the shelves until you find the book Learning To Speak Japanese.

Check it out to unlock:. Konichiwa Learn to Speak Japanese. Return to Worrtens and reenter the Kitchen Arena. Talk to the Japanese Judge again and he will tell you the food he likes, so tell it to the Bratty Orphan. Pick up the food and give it to the Judge. He will summon ninjas to attack Worrten. Give them a hand and kill her with lots of Justicey violence. When she goes down for good, you'll unlock:. To Serve Man Kill Wortten. Be sure to pick up the liquor license that she drops.

Deliver the liquor license to Grimtub Hobblepotty in the Haunted Crotch, and buy some rum from him. Ask him about the keys then teleport to the Plaid Pete Outhouse. Enter the cave, talk to Plaid Pete, then kill him and take the keys to the ship. Return to Scurvyville and talk to Captain Taint, then board the pirate ship to unlock:.

If you've been following the walkthrough and diligently completing side quests, you may have unlocked this achievement by now:. A True Hero Reach Level If not you should be very close.

Just as an FYI, the level cap in this game is 21 instead of 20, as in the previous game. Sail to the middle of the ocean area and sail all around the coast of the North Pole to map it out and complete a storyline quest.

Now we just need that chunk of gold. Teleport to Strumfuquel and enter Madam Primps. You need to get her to change clothes before you can mess with the chest. Don't feel too bad When you're ready, talk to the Army General to begin the invasion of the North Pole. Head northwest to the Thongolith of Generosity and use the instrument to take a reading. Teleport to Strumfuquel and give the printout to the Thongolith Researcher.

Return to the North Pole and head north to confront Santa. He'll throw you in the dungeon. In the dungeon, locate the three numbered switches. Manipulate them in this order: 1, 2, 3, 1, 2, 1. Cross the bridge to the right and emerge into the Reindeer Pen. Hope and pray that Rudolph is in the Reindeer Pen, or you won't be able to complete the game. This achievement is glitched.

If Rudolph is not there, let the reindeer kill you, and respawn. Do not exit the game, or dashboard out. Keep trying the respawn method until Rudolph appears. At any rate. Kill Rudolph and grab the Reindeer Earmuffs. Be sure to equip them and return to Santa. The earmuffs will keep Santa from stunning you.

Bring Justice to Santa to unlock:. It seems Grimtub Hobblepotty the bartender and owner of the bar has had his licour license stollen by this worten woman we've heard so much about. Drat and double drat. There are A LOT of quests you can get here. Again, some we can do and some will wait for awhile. Then return to the engineer get the Nitroglycerine and take it south to the conductor.

Once you drop her off at the farm she'll ask you to find her missing husband. Just on the other side of it to the North is the deputy. Deliver the warrant and evict those troublesome peace loving monks. Once you complete the snake skin boots quest the sheriff will have another quest for you to do. Just south of this blockade is the red orque camp kill their chief and you'll get the hat. Travel south following the tracks and you'll see a path leading north with a sign that says Dereck oil over it.

This path will lead you to the tar pits. Here you will not only find Derrik Oil In the northern most part of the tar pits , whom you must take Rich Cabins magazine to, but also two spelunker caves one in the east and one in the west. On the path towards the western cave before the dino graveyard you'll find another flagpost. Once you enter the dino graveyard you'll see the very large Tyrannoraptor from which you must collect poop for Strunken.

Once you return to Rich Cabin he of course has another magazine. Prepare yourself, the media war is on. I recommend using your portable outhouse for this part. Once you get done with that ordeal you may as well go turn in the dino poop to Strunken.

No point carrying that stuff around, and he'll want you to gather more dung. You'll need the ship for this. Once you've spoken with Strunken return to the Dino graveyard and gather the oil derrik parts for Derik Oil. Once you return them to him he'll have some more quests for you.

Fixing them will spawn oil monsters, so be ready. Once you return to Derik Oil he'll ask you yo kill the big mama oil boss to ensure the oil monsters don't come back. You'll have to go to the oil cave in the tar pits and kill her. He'll give you the scented oil you'll need to draw her out. Once inside use the scented oil Derik gave you to draw her out.

Once "she" comes out kill her, it's not very difficult. Gather her head and return to Derik Oil though I'm not sure the oil monsters have heads. Now that you've finished all of the Derik Oil quests head south and follow the tracks further west. Here you'll run into the Damsel and Stage Coach Driver again. From here head south into the Red Renegade Bandito camp, the jewelry will be scattered about the camp.

Also in this camp is the Just kill the orque chief. Once you've gathered everything you need from the camp return to the Damsel, Stage Coach Driver and Sheriff.

Before you move on, head west of the stage coach into the sandy desert. There are a good many quests to complete in this area. The first of which you'll get from the worthless coward of a big game hunter. He's directly off the beaten path near an outhouse. From there head west and you'll meet Lawrence of the sandy desert.

Follow the western edge of the desert south from Lawrence and you'll eventually see a spelunker near a cave you know what that means. This cave also happens to be one of the caves you need to collect a sample from for the prospector. Go southeast from the cave and you'll see an oasis where there's not only a hermit with a quest but also another flag post for that French lady.

While your there head to the center of the desert and kill the dragon there. Beware though it's a doozie. Once you return with the shell the hunter will have another creature for you to kill.

Once you turn in the spinnerete the hunter has another quest that he would like to take credit for doing. Head west along the tracks until you see a small camp of orques. From here head south down the path. The first thing you'll see is a small group of pips, one of which a big white one is the pip king. Kill him and collect his head. Of course the big game hunter is the type of guy who's always got something else to kill, que next quest In the cave north of Rich Cabin you'll find the bearalope sire.

Kill him and take his antlers to the hunter. Once again the hunter requests you kill yet another beast. The tenticle monster is south of the Destroyed City and just north of where the zappers are located. Once it pops up kill it collect it's tip and return it to the hunter.

Finally, he has now had you kill all the things he's always wanted to kill. You can now move on to Lawrences quest. Head south from Lawrence and you'll find a small camp filled with ghouls.

Kill them to collect their fingers and return to lawrence. And since thats all you have to do for him we'll go ahead and knock out the spelunker quest. Remember to use the blasting cap in the cave to collect the sample. Just use it anywhere in the cave.

Well that was easy, let's see what this hermit wants. Oh, he has a mighty quest for us. Well, not a quest persay, he basically tells us to go get killed and leave him alone. Who knew a hermit could be such a jerk.

Of course Deathspank, being the do-gooder that he is, takes it as a quest How to Accomplish: Kill the hideous stinker and bring it's head to the hermit. You'll find it northwest of Worten's. It'll be a bit before we can kill this mighty beast. So let's head on down the tracks. First person you see will be the engineer again, turns out these blockage things are a constant threat to the railroad. Nearby, to the northwest of the engineer, is the thongolith of Cuisine that you needed to run tests on.

West of that is the Cactus Forest and another cave. Once again this is one of the cave the prospector wants you to check out so use your blasting cap inside. Once you've discovered the shack outhouse take it back to the red orques outhouse, get the dynamite, take the red orques outhouse to the shack outhouse, head noth to the tracks follow them to the blockage and give the dynamite to the Conductor.

But, be quick about it as the dynamite has a short fuse. Now that the blockage is cleared you can find out what all those people want. Then head North to the small orque camp you saw earlier and kill them. This should give you all the money you need. You'll need to complete the deputies quest in order to anger the monks so you can kill them and loot the pans from their persons. Once you do, begin walking south down the nearby path. This path will lead you into the Blue Basin Orque camp.

You'll see a stage coach sitting in the camp, you can't miss it. Interact with it to recover it. Gather them up and return them to the damsel. In this camp you can also find the gunslinger gloves for the Strumfuquel Sheriff and the trillion dollar bill for the Strumfuquel Banker. Both of which are dropped by the orque chief there. Once you complete these you may as well turn them in. In fact the banker will reward you with another quest.

Eisenbiens Residence- North of Beaux Kuckelle 2. Hanna Haybenstance's House- South of the Monistery 4. Haunted Farm- East of Strumfuquel 5. Strumfuquel House- North end of Strumfuquel 6. Lawrences Hut- west of Big Game Hunter 7. Railway Shack- Near the Shack outhouse 8. Now go back to the shack outhouse and follow the tracks further west. Speak with the engineer you come across to get his quest. So thats what you do run west down the tracks, ignoring the robots in your way, and give the acid to the conductor.

The acid will start to take chunks out of your health, so use a health potion if you need to, just to be safe. Once you've help desolve the troublesome boulder you'll notice a sign to the north which reads Worton's. Next to this sign is the deputy you need to talk to. He needs you to enforce the law for him. Follow this path and you'll soon come to a temple plagued with peace loving monks. To the far right is a sign upon which you can place the eviction notice. This of course will drive the peacful monks to acts of violent violence.

Once you've rained justice upon the monks pios heads and collected the prospecting pans that drop you can turn those quests in respectively. If you keep heading north past the factory you'll come across the spelunker again. On your way to the cave you'll have to fight the legendary hideous stinker.

Once you kill it you'll recieve not only it's head but also an Undeath Shovel runestone. This cave is one of the caves you need to get a sample from so drop your blasting cap and look out. Also, inside the cave is one of the mutinous pirates you need to kill. By now you should definitely be able to kill him off.

Outside the cave is the Sad Widow's Crazy Husband. You know the one she wanted you to find. Well, he's not to keen on returning to his wife. Return to the Haunted Farm and give it to the sad widow.

Well I guess she took that well. While your out and about return to the hermit with the stinker head he didn't ask you to get. Suprised you didn't die, the hermit sends you off to get a well guarded idol from the Jungle. How to Accomplish: You may remember earlier that there was a lever you couldn't use in the jungle cave. Well you can go there now and use it.

At first there will only be three guards which hardly seems "well guarded" but once you pull the lever a small army of them will come. Once you despatch the guards head across the now bridged gap and get the idol. Return it to the hermit for your reward.

Have some justice ready to go and a health potion handy. Now he'll tell you once again to get lost. Which of course Deathspank takes as a challenge quest to lose himself. Go AWAY. With those quests complete there's nothing left to do but enter Worten's factory.

Of course the secretary will stop you as soon as you enter. Turns out it's difficult to make an appointment to see Worten. Now if only I were an employee. She'll only sell you the birthday cake special if it's your birthday. You can use the library card as ID but it has to have todays date on it. To find out the date pick up a newspaper from the newspaper stand outside the Haunted Crotch in Strumfuquel.

If you're library card does not display the correct date you can change it at the Le Beaux Kuckelle library. Then return to Tina who will begrudgingly sing you the birthday song. Remember it and sing it to the secretary afterwards. W Drug Test From: Secretary Reward: The comfy knowledge that your drug free How to Accomplish: In the southern most part of the factory you'll see a door to the infirmary, inside is the drug-testing machine. At this point you know what to do.

Enter and take the vest off of the corkboard. You'll need to collect 6 pieces of flair from the torn vests that the orque ninjas drop. Combine them in your inventory. While inside the factory be sure to get a scan of the mark-7 robots. Place the programmed crystal on the ground near the tricore Then, kill mark 6 robots in the area.

The discharge from them will damage the Tricore Make sure to kill the healer bots as well. Once you've got the uniform, the song and the drug test report head back to the secretary. She'll give you a swipe card you need to access the restricted area of the factory. This area is full of traps to avoid such as pumping pistons, a burning floor room, and a area where condiments drop on your head.

Once you pass these areas the door to wortens kitchen will be before you. When you enter you'll see worten before you. After you talk to her you'll find out what her secret ingrediant is.

Once you are enightened or disgusted the battle will begin. First, before you fight you'll have to return to the Le Beaux library and check out the book how to speak Japanese which will also give you a trophy. Now, return to the arena and speak with the Japanese judge.

He'll tell you his favorite foods which you then tell to your adopted orphan daughter what to get. Give it to the judge and he'll order his ninjas to attack Worten. After a brief fight she'll fall. Sandy will show up with a package and a cutscene for you. You'll also get the Ice Jackhammer Runestone and the liquor license. Take the liquor license to the Haunted Crotch to get some rum, and you can finally get that pirate ship you akways wanted.

Bk's thoughts on the chef: Easy as hell, I was level 19 and using Shank's mega chainsaw. Don't know if cooking matters, I didn't do the Japanese quest before fighting Worten, but it's a good idea to. If you didn't, don't worry, you can still learn japanese afterwards.

I didn't really see her use any special moves. You'll also get a liquor liscense, meaning you can finally get rum! You will also get a new side quest from Sandy. Use the nearby warp to exit. Well, we might as well go to Strumfuquel to deliver the package and get our rum.

If you haven't gone west of Worten's yet, go ahead and check it out now. You'll also discover Lewis Clark witty needs some help. A bit south from Lewis you can find another foreclosure This should be your last forecloser house, if you're missing any, check the list by the quest name The quest name is Foreclosure. Make sure to grab the TNT while your at it.

You can find Lewis's supplies scattered around this large area, so just explore and grab them all up. You'll also run into the spelunker again what is this, the dozenth time?

Well, when you're ready, go talk to the engineer, and you'll get a cool cutscene as well as the "well-educated" trophy. You'll also have made a path through the mountain. Good job! There's also a french flag holder nearby, so grab it. The area in the cave is a tribute to all the people at hothead games who made Deathspank. And yes, you can kill them. But why would you want to do that???

Ok, now lets go get our pirate ship. About time, right? Well, we can only get on and off at docks, but now we can explore quite a bit. Oh, before I forget, you can also visit the library to learn japanese and get another trophey and a cool cutscene. You can do several of the side quests now, such as the parrot parts, since chicken island is a short ways north of Scurvyville.

Skeleton Island, with the generic pirate treasure, is also nearby to the west. Greem Island is also to the west, it's the bigger one. You can kill the final queen greem there. There's also a cliche island betwen chicken island and greem island, that has a dead man and a treasure chest. Sailing north east you'll notice shamrock island, which doesn't have anything worth noting besides an outhouse, and than another island a bit further north east which has the island cave and a quest from the spelunker.

And that's the last we'll see of the spelunker. The island north of here is frost island, where we can do Strunken's frost giant poop quest. Now we may as well go visit the island to the far west, which is spider island. There's another outhouse here as well as a pirate to kill and a french flag to plant. Also, sail south of spider island to find an island not on the map that's yet another tribute to the hot head games staff. You can kill the orcs and get another outhouse here.

For turning in the map to Cpt. Taint you'll get a new quest. Taint Reward: Petty cash How to accomplish: Sail to X island and take out the mutinous pirate captain. Well, after that you should be done with all your side quests, leaving us with three main quest.

Now let's map the north pole, just use the ship to sail around it and hit all the buoy's, than report to the Army General. You'll now have a new main quest, which you might as well do know since we have nothing else to do you have the option of talking to the general whenever you want to storm the north pole. Well, poor soldiers Anyway, after the cutscene you'll be at the north pole, where you can chop down the orcs and do the last thongolith researcher quest.

You might as well do the thongolith quest now, as the reideer pens are blocked off for now. Head north to meet Santa Claus. After that you'll be in a new location with a new quest. How to accomplish: Hit levers 1 and 3 to find the exit. Well, this place is fun. Full of Santa's letters and no way out. Well, ok, the no way out is a lie, as all you have to do is hit levers 1 and 3 to make a bridge to the cell with a door, leading to the reindeer fields.

You can hit other combinations to get potions if you wish. Head north and take out Santa's sleigh team. Rudolph has some charging moves and a nose-laser, but should be no challenge for you. Afterwards equip the ear muffs and head over to Santa again. You'll now have to face Santa's coal monster, which fight like a ice giant from the ice dungeon, so just block and hit until you get it down to half-health. When it's around half health it will sprout flames and send out burning embers which act like bombs, so equip your best ice weapon and finish it off.

Afterwards Deathspank will make Santa-ka-bob and Sandy will reclaim the thong, telling you to go to her secret base to have all revealed to you. How to accomplish: Take the mini thongolith to the thongolith researcher and than use the mini outhouse out of your items menu. Undead Commanders - Received from Farmer Blizbane.

You need the sword from Hanna first. Money Troubles - Received from Banker in Strumfuquel. Kill the Orque Commander, grab the trillion dollar bill, and return it to the banker. Escort the Sad Widow to the Haunted Farm. Go to the White Bandito Camp and kill Orques until you collect two rattlesnake boots, then return them to the Sheriff.

Prickly Pork - Received from Prospector in Strumfuquel. Go to the cave in the Cactus Forest. Drop a blasting cap on the ground and return the rock sample to the Prospector. Dino Rashers - Received from Prospector in Strumfuquel.

Go to the cave in Dinosaur Graveyard. Go the the Cave west of Worrtens. Sandy Sowbellies - Received from Prospector in Strumfuquel. Go to the cave on the west side of the Sandy Desert. Go south to Dinosaur Graveyard.

Kill velociraptors until you have 10 spare parts and return them to Derik. Deliver the magazine to Derik Oil. Enter the cave behind him, retrieve the crytal, then return it to him. Oil Fixin's - Received from Derek Oil. Repair the 10 oil deriks in the area and return to Derik Oil.

Oil Monsters - Received from Derek Oil. In the area with the oil deriks, kill 50 oil monsters and return to Derik Oil. Enter the cave behind him, retrieve the crystal, then return it to him. Go to the Red Bandito Camp and kill the Orque leader. Retrieve the hat and return it to the Sheriff. Go to Worrtens and head toward the cave to the west. He's right next to the cave entrance. No need to take him back.

Search the Red Bandito Camp for the 5 pieces of jewelry laying around and return them to the Damsel. Return it's shell to the Big Game Hunter. Search for ghouls in the Sandy Desert. Kill 15 and bring their fingers back to Lawrence. When the Hideous Stinker appears, kill it and return it's head to the Hermit. Kill it and bring the spinneret back to the Big Game Hunter. Head west, then south down the Blood Mountains path. Gunslinger Gloves - Received from the Sheriff in Strumfuquel.

Go to the Blue Bandito Camp and kill Orques until you get the gloves, then return them to the Sheriff. After getting the pirate ship, sail far to the west to Greem Island and use the whistle on the mating stone. Kill the Greem Queen and bring the sac back to the Greem Researcher. Teleport to dark Forest Outhouse.

Go to Dark Forest Lake and enter the cave to the north. Kill the bearalope sire and take it's antlers back to the Big Game Hunter. Teleport to the Blood Mountain Outhouse. Kill 10 of the green Orque Banditos and pick up the money, then return it to the Guy. You must do the side quest Eviction Notice first to get the monks to fight you. Kill them and collect the pans, then return them to the Guy.

Go to the Blue Bandito Camp and pick up the 5 feminine hygiene products laying around, then return them to the Damsel. Get some speed potions then follow the tracks until you find where the Conductor is. Go back to the Engineer and get the acid.



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